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作物学报 ›› 2008, Vol. 34 ›› Issue (09): 1489-1493.doi: 10.3724/SP.J.1006.2008.01489

• 作物遗传育种·种质资源·分子遗传学 •    下一篇

田间试验的一种新设计——数独方

莫惠栋;许如根   

  1. 江苏省作物遗传和生理学重点实验室 / 扬州大学, 江苏扬州225009
  • 收稿日期:2008-04-02 修回日期:1900-01-01 出版日期:2008-09-12 网络出版日期:2008-09-12
  • 通讯作者: 莫惠栋

Sudoku Square—A New Design in Field Experiment

MO Hui-Dong,XU Ru-Gen   

  1. Jiangsu Provincial Key Laboratory of Crop Genetics and Physiology / Yangzhou University, Yangzhou 225009, Jiangsu, China
  • Received:2008-04-02 Revised:1900-01-01 Published:2008-09-12 Published online:2008-09-12
  • Contact: MO Hui-Dong

摘要: 数独是近年流行的一种益智游戏, 其最常见模式是在一个9行×9列又再分成9区共81个小格的方中, 填入适当的数字, 使每一行、每一列、每一区都含有数字1~9, 不重复。通过一般化地研究数独方的构成、设计、数学模型和统计分析方法, 使之成为田间试验的一种新设计。这种设计能够安排重复k次的k个处理或一个试验因素的k个水平, 能在行、列、区3个方向控制土壤-环境的变异性, 其处理平均数之间的比较将比拉丁方设计更为精确。

关键词: 数独方, 设计与分析, 田间试验

Abstract: Sudoku is a game with incremental intelligence and is popularizing in many countries of Asia, Europe, and America. Its most common pattern is to fill the digits 1 through 9 into a square with 9 rows by 9 columns and subdivided 9 boxes, so that each digit appears once, and only once, in every row, column, and box. In the present paper, we investigated the basic properties of Sudoku in the general sense, and then make it a new design in field experiment.
A necessary condition for constructing a Sudoku square is k = pq and p, q ≥ 2, where k = number of rows, columns, and boxes in a k × k square, p = number of box-rows (the row consists of boxes) and q = number of box-columns (the column con-sists of boxes). Therefore, only non-prime number k can construct a Sudoku square and the prime number k can not. Table 1 lists 15 Sudoku squares in the case of k ≤ 20.
To design a Sudoku square, 4 steps are required as follows: (1) To write a k×k Sudoku square with restricted randomization , the procedure is to draw the random numbers of p or q sets each contains every number from 1 through k with no repeat, and then write down cyclically the first set numbers according to the order they appear into the first box-row or box-column, the second one into the second box-row or box-column, and so on and so forth. Note that any number must be shifted to the end of the series of random numbers if it has appeared in the column or row. (2) To randomize the order of box-rows and rows within each box-row. (3) To randomize the order of box-columns and columns within each box-column. (4) To assign randomly the k numbers to k treatments or k levels of a factor. Above mention indicates that a Sudoku square can layout k treatments with k replications and control 3-way (box, row, and column) soil-environment variations.
The linear model of data from a Sudoku square design is

where Y(ij)lm is an observed value of the plot in the lth row and mth column, subjected to the ith treatment and jth box; µ is the
overall mean; τi, βj, ρl, and γm are the main effects to the ith treatment, jth box, lth row, and mth column, respectively, and they
may be fixed or randomized; ε(ij)lm is random error and ε(ij)lm ~ N (0, ). Sudoku square can remove three sources of variation
from experiment error. Accordingly, the mean of treatment should be more precise with smaller error than that in Latin square.
Sudoku square design may be applied to multifactor experiments. The basic method is that the rows and/or columns may be substituted by experimental factors each consists of k levels, and hence the components ρl and γm in the model become main ef-fects of the factors. In such design, many effects and interactions have been confounded each other, but the main effects are or-thogonal and hence the estimate of one main effect is not influenced by the other main effects.

Key words: Sudoku square, Design and analysis, Field experiment

[1] 胡希远;Joachim SPILKE. 田间试验的空间变异性及其统计控制[J]. 作物学报, 2007, 33(04): 620-624.
[2] 王金明. 一种变形拉丁方设计[J]. 作物学报, 1992, 18(04): 291-295.
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